The Creator

The hot, new boardgame, Odds’R® was created
by Roger L. Schlaifer, one of the creative marketing minds behind the
Cabbage Patch Kids phenomenon.
Schlaifer is a graduate of Syracuse University. Prior to starting his
own creative development group, Schlaifer Nance & Company, Inc.(SN&C),
Schlaifer worked as an art director and creative director in publishing,
advertising and graphic design in New York, Washington and Atlanta.
Schlaifer created his first consumer brand in 1978 with Hot Rollers—one
of the first, and hottest, fashion skates and apparel programs in the
country. Since then, Schlaifer and his company have gone on to develop
and market
a variety of other successful products and brands including Cabbage Patch
Kids®, the name and works of Andy Warhol®, McNutts®, a folk
art-based program, and Little Big Ears®.dolls
Odds 'R is Schlaifer's
first boardgame. The Inspiration
Inspired by the plethora of scary headlines in the news,
Schlaifer began to puzzle over the likelihood of any of those media-hyped
catastrophes actually happening to someone. What, for example, is the
real chance of being attacked by a shark…mugged on the street…or
struck by lightning? Or, on a more positive plane, what is the chance of
winning a lottery…or becoming president of the U.S.?
As he began investigating the odds of such events, Schlaifer became
fascinated with the concept of odds in general, with the variables
which might affect
the odds of things happening—or not happening—and with the
often counterintuitive nature of odds in business, sports and everyday
life. Some of Schlaifer's fascination with odds and probability might
be genetically motivated: a second cousin, the late Robert O. Schlaifer,
was
dean of decision analysis at Harvard and an author of several texts on
related subjects.
The idea of a game based on odds began to take shape, and (just as
he had done with Cabbage Patch Kids) Schlaifer soon had a name—Odds
'R.
A Work in Progress
Schlaifer outlined eight categories of interest,
eventually broadening them to fifteen, and began reading books on probability
theory
and risk analysis. He also began searching the Internet for sources
and statistics on which odds-based questions could be formulated. Soon
Schlaifer
and his business partner and wife, Susanne, began formulating questions
with amusing twists, multiple choice answers and "wrap-ups"— an
additional fact or two, often humorous, at the end of each Q&A to keep
it interesting and distinguish Odds 'R Q&A from typical trivia games. Once they were pleased with the question format and had drafted a large
body of prototypes, the couple collaborated with an experienced team
of comedy writers and fact-checkers to help complete the first set
of Odds
'R Q-Cards.
At the same time, Schlaifer had been roughing out the Odds 'R gameboard
and developing ideas for the gameplay. "I wanted the gameplay to be
as much fun—and involving—as the questions," Schlaifer
says. "The movement around the board, the ideal number of spaces,
the lottery wins and the creation of the action spots took months and months
of working and re-working, but I think we've succeeded in devising a really
great game that's challenging, fun and different every time it's played."
The
Patented Play
Having a game entitled Odds 'R immediately set Schlaifer
to considering ways to incorporate a lottery and some form of betting
into the gameplay. After much trial and error—and considerable frustration—the
first numbered-ticket lottery system for use in a boardgame was successfully
devised by Schlaifer as an integral part of Odds 'R play. "
The betting aspect was even harder than the lottery," recalls Schlaifer, "because
I really wanted it to be a natural part of the gameplay not just an overlay
of betting for the sake of betting." The formulation of the betting
finally began to sort itself out when Schlaifer began considering the worst
aspect of most boardgames—waiting for your turn.
"
The proverbial light really came on when I started thinking about ways
to involve every player in every play," Schlaifer explains. " It
was such a natural—a perfect fit: The player whose turn it was
would bet on answering correctly. The opponents in each round would bet
on whether
the player would answer correctly or flub it, but the opponents would
get to see the answer first. That added more strategy to the game. And
a whole
lot of interesting, fun and cutthroat maneuvering, especially between
couples. How would you feel when your significant other bets, heavily,
that you're
going to blow your question?"
To add to the factor of luck—and fun—in Odds 'R, Schlaifer
also devised several unique ActionSpots like the CowChip Flip, GrabBag
and MutiplierSpots, all of which players encounter as they move their
GamePieces around the board.
"Developing each of these patented elements took many months, years actually," notes
Schlaifer, "but I think we've succeeded in creating a really unique
game that's challenging, informative and, most of all, a lot of fun."
Books, too!
Look for 288 zany, all-new and more expansive Q&As in Odds’R™—The Odds on Everything Book™ now available at books sellers throughout the US and Canada.
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