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THE OBJECT OF THE GAME IS SIMPLE—
to win the most money, of course!
How? By betting astutely on your own—and everyone else's—answers
to Odds'R's quirky Q&A. But don't panic—they're multiple choice.
So, even if you haven't got a clue, you've still got a one-in-three chance
of getting the answer right.
And a little luck goes a long way. In Odds'R, there are winning Lottery
numbers on every play, and exciting ActionSpots to land on as you all
race around the board, heading for the InnerCircle and the last big Lottery
win of the game.
Good Luck!

- Choose someone to be the "House". House puts $500 into
the LotteryPool and distributes $1,000 in chips to each player: six
cream $25s, three red $50s, two blue $100s, and one gold $500.
- All Players
may purchase a LotteryTicket from the House for $25 before play begins.
(Optional)
- Roll numbered dice to see who goes first.
- ActivePlayer (the Player
whose turn it is) rolls dice again and moves GamePiece the number of
spaces indicated.

- All players ante up at $25 (the BoardLevel minimum for the first
level).
- Reader (player to the left of ActivePlayer) draws a Q-Card
and reads the winning Lottery Number. Any Player(s) with
a winning number on
their ticket can win.
- Lottery Winner (if there is one) claims the chips in the LotteryPool,
and House puts in another $500. Lottery wins are possible
on every turn.
- Reader reads the category, question and multiple choice answers
aloud and then silently holds out the Q-Card for all Opponents
of the ActivePlayer
to see the answer.
- Opponents—starting with the Reader and moving clockwise—place
their bets on appropriate spots in their BettingBoxes for the
ActivePlayer to WIN (answer correctly) or LOSE(answer incorrectly).
- ActivePlayer places bet to WIN. (Players cannot bet against
themselves.)
- ActivePlayer then answers, and Reader gives correct answer
and wrap-up;
- If correct, ActivePlayer wins his/her wager and takes
any action dictated by ActionSpot on Board.
- If incorrect, ActivePlayer loses wager to the LotterPool and
gets a DingerRing!

- All bets are with the House. House payouts on Opponents' winning
bets are at even odds (1 to 1); House payouts on winning
bets by ActivePlayer are determined by Board position: If ActivePlayer
is
on one of the
Oddds'R
Spots, the odds could be 2 to 1, 3 to 1 or 5 to 1: if ActivePlayer
is on an ActionSpot or Pass-Thru-Zone, the odds are even
(1 to 1). See page
7
of the Rules Book for an example of payout calculations.
- House collects any losing bets and adds them to LotteryPool.
- Play passes to left and continues with the basic steps above
until one Player reaches the InnerCircle, winning the
final LotteryPool and stopping
the game.
- Player with the most money wins the game!

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CowChip Flip—The House flips it and you
make the call: heads or tails. Call it right and the House pays
the amount shown on the Board. There's no penalty for a missed
call. |
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2xMultiplier—Using the pair of numbered
dice and the "GoAhead/GoBack" die, roll and multiply the
number of your roll times two. If the GoAhead side is up move forward
on the board that number of spaces. If the GoBack side is up, back
you go—but never beyond your StartingSpot. If you move up
to the next BoardLevel, don't forget to purchase a LotteryTicket. |
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GrabBag—Grab some good luck—or
not! Reach in, grab a token and follow the directions. Then return
your
selection to the bag.
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SnakeBite—Ouch! You're snake bitten for
sure when you land on this spot. Unlike the other ActionSpots, there's
no Q&A or betting when you're on SnakeBite. But you do have a
choice: pay each opponent $250—or roll the dice and move
back double the number of spaces. You must state your choice before
you
roll. |
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De-Dingers—Divest yourself of those telltale
signs of missed opportunities by turning in all your DingerRings
and get $100 for each one! |

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