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OddsR - the Game


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Oddsworth's Quick Start!

 

THE OBJECT OF THE GAME IS SIMPLE

to win the most money, of course! How? By betting astutely on your own—and everyone else's—answers to Odds'R's quirky Q&A. But don't panic—they're multiple choice. So, even if you haven't got a clue, you've still got a one-in-three chance of getting the answer right.

And a little luck goes a long way. In Odds'R, there are winning Lottery numbers on every play, and exciting ActionSpots to land on as you all race around the board, heading for the InnerCircle and the last big Lottery win of the game.

Good Luck!


Getting Started

  1. Choose someone to be the "House". House puts $500 into the LotteryPool and distributes $1,000 in chips to each player: six cream $25s, three red $50s, two blue $100s, and one gold $500.
  2. All Players may purchase a LotteryTicket from the House for $25 before play begins. (Optional)
  3. Roll numbered dice to see who goes first.
  4. ActivePlayer (the Player whose turn it is) rolls dice again and moves GamePiece the number of spaces indicated.

Basic Play

  1. All players ante up at $25 (the BoardLevel minimum for the first level).
  2. Reader (player to the left of ActivePlayer) draws a Q-Card and reads the winning Lottery Number. Any Player(s) with a winning number on their ticket can win.
  3. Lottery Winner (if there is one) claims the chips in the LotteryPool, and House puts in another $500. Lottery wins are possible on every turn.
  4. Reader reads the category, question and multiple choice answers aloud and then silently holds out the Q-Card for all Opponents of the ActivePlayer to see the answer.
  5. Opponents—starting with the Reader and moving clockwise—place their bets on appropriate spots in their BettingBoxes for the ActivePlayer to WIN (answer correctly) or LOSE(answer incorrectly).
  6. ActivePlayer places bet to WIN. (Players cannot bet against themselves.)
  7. ActivePlayer then answers, and Reader gives correct answer and wrap-up;
    • If correct, ActivePlayer wins his/her wager and takes any action dictated by ActionSpot on Board.
    • If incorrect, ActivePlayer loses wager to the LotterPool and gets a DingerRing!

Payouts & End Game

  1. All bets are with the House. House payouts on Opponents' winning bets are at even odds (1 to 1); House payouts on winning bets by ActivePlayer are determined by Board position: If ActivePlayer is on one of the Oddds'R Spots, the odds could be 2 to 1, 3 to 1 or 5 to 1: if ActivePlayer is on an ActionSpot or Pass-Thru-Zone, the odds are even (1 to 1). See page 7 of the Rules Book for an example of payout calculations.
  2. House collects any losing bets and adds them to LotteryPool.
  3. Play passes to left and continues with the basic steps above until one Player reaches the InnerCircle, winning the final LotteryPool and stopping the game.
  4. Player with the most money wins the game!

ActionSpot Play

CowChip Flip—The House flips it and you make the call: heads or tails. Call it right and the House pays the amount shown on the Board. There's no penalty for a missed call.

 

2xMultiplier—Using the pair of numbered dice and the "GoAhead/GoBack" die, roll and multiply the number of your roll times two. If the GoAhead side is up move forward on the board that number of spaces. If the GoBack side is up, back you go—but never beyond your StartingSpot. If you move up to the next BoardLevel, don't forget to purchase a LotteryTicket.

 

GrabBag—Grab some good luck—or not! Reach in, grab a token and follow the directions. Then return your selection to the bag.

 

SnakeBite—Ouch! You're snake bitten for sure when you land on this spot. Unlike the other ActionSpots, there's no Q&A or betting when you're on SnakeBite. But you do have a choice: pay each opponent $250—or roll the dice and move back double the number of spaces. You must state your choice before you roll.

 

De-Dingers—Divest yourself of those telltale signs of missed opportunities by turning in all your DingerRings and get $100 for each one!